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Old Jan 03, 2007, 12:36 AM // 00:36   #1
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Default Serious Fort Aspenwood Exploit! Please Fix!

I know things are bad in fort aspenwood with the leeching, turtle glitching by distortioning the warriors behind the mountain, and the turtle freeze by spirit spamming on the top ledge. However recently the kurzick tactics have hit all all time low. This is an exploit that cannot be avoided and can result in a 100% win for the kurzick team every time.

A player will open green gate and talk the kurzick juggernaut for a follow. The player will then pull the juggernaut into green and seal the gate for the duration of the game, keeping the juggernaut safe all the way up at the player spawn zone where it is impossible for the Luxon team to aggro the jugger or even attack it. This makes green gate impossible to siege down since killing the juggernaut is a requirement for cracking the gate.

Fort Aspenwood and Factions still has alot of players. I see this as a serious exploit and would like to see it fixed, along with many other things in aspenwood, including the aforementioned distortion trick and horrible turtle AI that causes it to become trapped at the outergates when spirits and such are spammed on the fort's upper tier.

Last edited by Lordhelmos; Jan 03, 2007 at 12:40 AM // 00:40..
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Old Jan 03, 2007, 12:39 AM // 00:39   #2
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Those evil Kurzicks...
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Old Jan 03, 2007, 12:49 AM // 00:49   #3
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I'm not sure how they did this, im on the kurzick team right now trying to get the jugger to move but he doesnt follow. Two games on the luxon side and the juggernaut was unreachable behind green.
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Old Jan 03, 2007, 12:56 AM // 00:56   #4
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I don't think that Juggernaught responds to players.

But that is surprising and somewhat clever. I'm surprised no one has thought of it already.
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Old Jan 03, 2007, 12:58 AM // 00:58   #5
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It could possibly be a kurzick sabotage involving a luxon player kiting the juggernaut into the green gate. I've seen it more than once, and once that jugger is deep in green its game over.
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Old Jan 03, 2007, 01:01 AM // 01:01   #6
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Jugg doesnt follow allies

Jugg follows enemies that get into green gate


Ive sniped gatekeepers a few times when Kurzick didnt close the door
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Old Jan 03, 2007, 01:36 AM // 01:36   #7
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Who cares??

3 maybe 4 people... Lots of things to fix that matter more.
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Old Jan 03, 2007, 01:44 AM // 01:44   #8
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http://img510.imageshack.us/img510/705/buggedjugot8.jpg

I always forget to actually >submit< these reports, but I do take screenshots.
In case it isn't clear what's wrong, the juggernaut is not just in green, he's DEEP in it, outside the range of any kind of attack, and at no point in time during that battle did he ever return to the gate.
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Old Jan 03, 2007, 01:47 AM // 01:47   #9
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Quote:
Originally Posted by Zinger314
I don't think that Juggernaught responds to players.

But that is surprising and somewhat clever. I'm surprised no one has thought of it already.
it doesn't, or it least it didn't, when i last played aspenwood months ago. only way then for them to get pulled in was for a luxon to aggro the juggernaught and pull him in.

to the OP: it'd be surprising if ANet bothered with an update to an abandoned game mode
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Old Jan 03, 2007, 01:49 AM // 01:49   #10
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You expect Anet to fix this?

You hang onto that dream.
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Old Jan 03, 2007, 01:57 AM // 01:57   #11
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If it follows enemies it could be done with minions, but it is more likely some asshat is playing Luxon to do it.
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Old Jan 03, 2007, 02:20 AM // 02:20   #12
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This happened, but not by a player triggering it.

A luxon warrior was fighting the jugger, than some one on the kurz team opened the green gate, the luxon warrior rushed in, the jugger followed it.

I don't think the jugger responds to human controls, like what zinger said.
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Old Jan 03, 2007, 07:11 AM // 07:11   #13
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It follows enemies.

If you sneaked into the green gate when it is opened and thought you are heroic enough to kill the Gunther by yourself... well let's just say you are good enough of a "team player" to bag a defeat for your team when the juggie follows you in.
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Old Jan 03, 2007, 07:23 AM // 07:23   #14
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The question is, how is this happening?

Quote:
Originally Posted by Mercury Angel
I can see that you had a pesky toucher on you. You should use my new anti-toucher spray, it works great!
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Old Jan 03, 2007, 07:31 AM // 07:31   #15
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Maybe this will encourage people to abandon FA and go to JQ.
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Old Jan 03, 2007, 07:36 AM // 07:36   #16
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Quote:
Originally Posted by Shadow of Light
Maybe this will encourage people to abandon FA and go to JQ.
Dream on....Iv never seen more then 1 other person there, lol...
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Old Jan 03, 2007, 09:47 AM // 09:47   #17
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Either remove the requiremend to kill the Jugernaut, remove the jugernaut or stick him somewhere else away from the gate.

I never really saw the point in the big fella anyway. All he does is knocks over the turtle if he gets near her. But he tends to only last about 10 seconds and then hes dead.

Solution:

4-6 elementals each with Ride the Lightning. Just pick a target on other side of the wall, and bingo, your all in and nuke hell out of the jugernaut once find it.

Assuming it lets you traverse walls and gates.

Last edited by freekedoutfish; Jan 03, 2007 at 09:51 AM // 09:51..
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Old Jan 03, 2007, 10:49 AM // 10:49   #18
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I'm not sure what I'm more suprised at...

the fact that there is aparantly a bug in Fort Aspenwood,

OR

the fact that aparantly people still play Fort Aspenwood. I thought that was long deserted...
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Old Jan 03, 2007, 10:52 AM // 10:52   #19
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I used to play heaps till it become deserted but I guess I need to go back and try it again!!!
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Old Jan 03, 2007, 11:08 AM // 11:08   #20
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I got sick of AFKers ruining it, so did most of my guild.

Cant imagine why its abandoned.......
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